Greetings, Projectoree Patrol Leader!
You are about to take part in one of the best Patrol Competition campouts ever! If youre a new Patrol Leader, this guide will help you understand whats going on at the Projectoree, and your role in it. If youve attended a Projectoree before, this will be an excellent review.
At past Projectorees, we provided all this information at the Friday night PLC. That made for a veerrrry looooong PLC, which is why were giving it to you on paper this year. Yes, well still have a Friday night PLC (at 8:30pm in the Staff area), but it will be much shorter than in the past, especially if you read this guide carefully.
Your role - As the Patrol Leader, YOU ARE THE MAN!!! As at all campouts, well need you to take care of your Scouts, especially the new Scouts, especially if the weather isnt so hot. In addition, however, your Patrol will be looking to you to lead them through the Patrol Competitions all day Saturday. Youre responsible for making sure that you make all the events on time, that all your Scouts participate in each event, and for organizing your Patrol so they can succeed at each event. OK, lets go through this a little more systematically:
The Projectoree is basically a series of Patrol competitions on a very exact time schedule. There are 10 total games; 2 of these are "Long Games," and take place all day long. The other 8 are "Short Games," 4 of which take place in the morning, and the other 4 in the afternoon. Your Patrol will compete in all 10 events.
In order to prevent big crowds (and long waits) at each event, we have a "competition schedule," which organizes all the Patrols to be at specific events at specific times. There will be a maximum of 4 Patrols at each event, and each event is set up to handle 4 Patrols simulataneously - NO WAITING AROUND! Your Scoutmaster has been given a copy of this competition schedule - ask him to see it. You will receive another copy yourself at the Friday night PLC.
Now, do we list each Patrol by name? Of course not! - we dont know all the Patrols names, and even if we did, it would take too many sheets of paper to list everyone by name. Instead, youre given a number that corresponds to your Patrol name for all the events - so you might be Patrol #8, for example. When you look at the schedule, you will see that we have numbers for up to 24 Patrols. All you need to do is remember your Patrols number, and the schedule will tell you what event youre doing, and what time youre doing it. By the way, you will also see that you will be competing against different Patrols at each event - not the same guys all day long. Finally, you will see that the time schedule is exact and very tight - you do not have time to "hang out" or drag your tails from one event to the next - youve got to move! Theres only 3 minutes between events. We will be using air-horn blasts to start (1 blast) and end (2 blasts) each competition - be listening for them all day long.
Now, we indicated that the Projectoree is a competition, and - like any other competition - it will be scored. For most of the events, this is done by time - the less time, the better. [In order to make sure that small Patrols dont have an advantage, we will average your times by dividing by the number of Scouts in your Patrol, or have some of your Scouts run an event twice in order to bring you up to a full size (10 Scout) Patrol.] Now, in order to keep track of the scores, you will receive a yellow score-card, which the staff members will use to record your score; you will get this at the Friday night PLC. [The staff members will also have a blue score sheet to keep track independently for each event.] On your scoresheet, it also asks you to record each Scout in your Patrol by name, and give their height and age. The height is for the Log Throwing Contest (smaller Scouts throw lighter logs), while the age is for what we call "normalizing" the scores to make them fair for all Patrols. Each Patrols final score in each event will be divided by the Patrols average age; this way, even very young Patrols can win! Note that we therefore need you to be absolutely honest on recording data on your scoresheet; "A Scout is Trustworthy." Dont leave an event without having the staff mark your score on your scoresheet.
At the end of the day, you will need to turn in your scoresheets at the First Aid Table on the main field of the Projectoree (this will be in an obvious place.) We will compute all the results, and the top five Patrols will receive special award ribbons at the closing campfire.
Now, lets review the general Saturday Schedule of Activities:
First, well start off with an opening flag ceremony. Unless one of your Scouts is actually participating in the ceremony (in which case he should be in full uniform), all your Scouts should be dressed "ready to go" to the competitions. This means a Projectoree T-Shirt and a pair of gym shorts (or long pants if its cold.) In a change this year, Scouts can also wear Troop T-Shirts if they like; however, if they show up wearing regular street clothes, they will NOT BE ALLOWED TO PARTICIPATE IN THE GAMES!!! You should also have your copy of the schedule and (of course) your yellow Patrol Scoring Sheet.
The Flag Ceremony will be held in the main field; this is also where all the "Short Events" will be run. The "Long Events" will be held at another site down by the old Dining Hall, about 150 yards down the main camp road (about a 3 minute walk.) As soon as the flag ceremony is over, were starting the games - so dont go back to your campsites! Make sure you give each event a fair chance! - your Scouts will be looking to you for a positive attitude. If you act like you dont want to do an event, then your Scouts wont want to either. But if youre enthusiastic, they will be too. Finally, please treat all your fellow Patrols with respect: "A Scout is Courteous!"
The morning events will run from 9:00am `til 11:30am; then youll get a break for lunch. Make sure that your Scouts drink plenty of water! - especially if its hot, especially if its sunny! If you have any injuries or other problems, go see the Adults at the First Aid tarp on the main field.
At about 12:50pm, youll need to bring your Patrol back to the main field to start the afternoon events; these run from 1pm `til 3:30pm After theyre over, well run an unscored event called the "Scoutmasters Chariot Race," where youll carry your Scoutmaster (or another designated adult) on a tripod lashing around a race-course; like all the scored events, this is also a lot of fun.
After the Scoutmasters Chariot Race is over, you are free to either go back to your campsite and "hang out" (or prepare dinner), or participate in any of a variety of extra, "fun" events. These have not been determined yet, but will probably include a soccer game, an Ultimate Frisbee game, the Obstacle Course (run for fun), a firebuilding instruction session (for advancement), a camp-gadget lashings instruction session (also for advancement), a camp service project, and maybe a nature walk to Pohick Bay. Whatever you choose to do, remember to have enough Scouts in camp to prepare dinner!
Because of some injuries at past Projectorees after the events were over, we do not allow rough-housing games (like "British Bulldog") or physical contact sports (like football) during the free time events. Please make sure that your Scouts do not start games like this, because we will have to break them up immediately - and no-one will like that (including us!)
Quiet Time: 6 - 8!
All games will stop at 6pm, period. At this point, everyone should be in their camps, eating, cleaning up, and practicing their campfire skits. At 7pm, we will have Catholic Mass and Protestant Services, both on the main field. "A Scout is Reverent." It is suggested that you wear your full Scout Uniforms to Mass as a mark of respect. After Services are over, we will start to assemble for the closing flag ceremony and the walk to the campfire ring. Note that you should make sure that all your Scouts are dressed very warmly. The campfire can get pretty chilly, especially if the wind is blowing, because youre sitting there for almost an hour! (and thats a long time!)
Other comments on the campfire: Please control your Scouts! We have had some real problems with certain Scouts getting out of hand at the campfire. We need everyone to be quiet and polite, especially during the flag retirement ceremony and the skits - and YOU are responsible for this! Problem Patrols will not receive any awards. If your Patrol is doing a skit, make sure the Scouts talk as loudly as possible - otherwise, no-one will hear them; this has also been a problem at past campfires. Once the campfire is over, you can return to your campsites and hold your own Troop campfires.
ABOVE ALL - STAY BUSY and HAVE A GREAT TIME!
Note: If you want to know more about the games and other aspects of the Projectoree, please check out the Projectoree page on the Troop 111 website, at: www.troop111.org (and click on the link.)
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